John Church
    Loading...

    As The Convention Fast Approaches

    Tuesday, August 7, 2007, 02:15 PM CST [General]

    I am sitting now preparing my long talk at the convention on a lot of the goals of how the game will work in the future, and I am more and more curious if there are anything sort of things people would like me to address directly. If you have any ideas just leave a comment on this blog post.
    0 (0 Ratings)

    In the pipe

    Thursday, July 26, 2007, 09:05 AM CST [General]

    I know a lot of people are always curious what is currently being worked on by the development team at invasion, so I thought I would keep you guys informed on what I am doing right now. The first thing coming down the pipe is a new feature that you guys will love involving record keeping. I don't want to spoil our little announcement that much, but its going to be pretty cool and something, Reload and myself thought up in a random brain storm a couple nights ago. This should be done by this weekend, so hopefully you get to see it soon.

    Next my big project is a rework on how the market works in many things. I know you guys want to see this project as soon as possible, but currently it will be a month or two at least before I release the alpha version of the economy. The system is going to be fairly simple hopefully for you guys to do things, but rather complex in how it works so we keep everything in wack. I know many of you have been putting lots of posts up on the forums about lots of ideas you have on this and complaints with the current system. We know the current system when we put it in wasn't perfect, so just don't beat it into the ground. I have talked in the chat a couple times what manner I think I am going to code the economy, but just understand its a lot to nail down.

    Finally, I have to say I know a lot of you have been talking about AI recently. First, it crashes on occasion, because its not perfect yet. I hope you guys can understand and not blow things out of proportion when it goes down on occasion. There have been some people who have complained about the fact that the AI can easily get "swarmed" I have done some tests with this involving all sorts of mechs, first, I tried swarming with lighter mechs (not agros) against an IS assault mech. It simply resulted in a lot of dead light mechs. We have talked about putting in the ability for mechs to target multiple things on AI (this feature is going to players as well soon) as well. However it is not high on the to do list currently, though a feature you will see in time. It is not as easy of a solution as you might think to know that it probably can destroy that lighter mech with just a couple weapons so not to only target it. The closer we push the AI to acting like a player's thinking the harder it can get. If it really becomes an issue, we could reconsider, but I really don't think it is that big of a deal as of right now and I would much rather tackle other things like the economy..
    4.3 (2 Ratings)

    New FFA Map

    Saturday, July 7, 2007, 04:08 PM CST [General]

    In order for people to get used to the maps our random map generator has made, I changed the old FFA map to one that was randomly generated. It is a city map which should be exciting! We had a lot of fun yesterday in the FFA, I probably put in about 250 argo mechs at least on AI. I hope you guys enjoyed being goofy like that. I hope doing stuff like that keeps you guys having fun and you can probably expect more things like that in the future. If you post a few comments about some ideas for stuff like that I will probably do it. 
    4 (1 Ratings)

    Progressing

    Monday, July 2, 2007, 03:44 PM CST [General]

    I am happy semi happy with the number of people who have joined us here so far at the IPN. I know there are some bugs with the site currently, but we are quickly working them out. Get more people signed up and it will be more interesting! I love some of the pictures people have uploaded so far. Pretty cool guys.

    As far as the entire network of sites is concerned I would really like some input on them as a whole. I really want our small network of sites to be something you guys use from day to day. It is a goal for our game to be built upon not only the game but upon the whole society surrounding it and we are working hard to make it enjoyable for everyone! If you have any questions feel free to message me in the chat or here and I will see what I can do to help you guys!

    AI in the game is coming along well, THANKS to everyone who has helped debug it this far. We still have a long way to go with it, but thank you for your patience!


    4 (1 Ratings)

    Invasion Network Launch!

    Tuesday, June 26, 2007, 06:05 PM CST [General]

    With out any further ado, I present to you: Invasion Planetary Network. This is the social community, I have promised recently in the chat. There is a lot to the network! Check it all out and hopefully everyone enjoys it!
    4 (1 Ratings)
    Best Friends
  • Reload
    Reload